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cacheracer
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A Rust implementation of the CS 3410 project, for competitive use
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Author
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2016-01-16
Stop game once score reached
David Li
3
-7
/
+30
2016-01-15
Stall on setting trap
David Li
2
-4
/
+38
2016-01-14
Properly check for write traps
David Li
1
-0
/
+3
2016-01-14
Match rustv refactor, check traps properly
David Li
5
-127
/
+175
2016-01-13
Integrate trapped cache into shareable cache
David Li
3
-135
/
+82
2016-01-13
Add trapped cache
David Li
2
-0
/
+117
2016-01-13
Start working on updating global data structures
David Li
4
-17
/
+80
2016-01-12
Generate payload randomly
David Li
1
-2
/
+7
2016-01-12
Update secondary cache (if applicable) on write
David Li
1
-0
/
+15
2016-01-11
Give player 2 correct core_id arg
David Li
1
-1
/
+1
2016-01-11
Load all ELF sections marked ALLOC
David Li
1
-2
/
+1
2016-01-11
Add printi syscall
David Li
1
-4
/
+12
2016-01-11
Fix read_word
David Li
2
-27
/
+37
2016-01-10
Give individual cores secondary cache access
David Li
2
-15
/
+24
2016-01-10
Add some syscall logging
David Li
2
-0
/
+8
2016-01-10
Update TODOs, memory layout
David Li
1
-2
/
+2
2016-01-09
Update rustv version
David Li
1
-15
/
+27
2016-01-09
Add secondary cache syscalls
David Li
1
-7
/
+28
2016-01-09
Implement shareable cache
David Li
1
-5
/
+10
2016-01-08
Refactor into multiple files
David Li
4
-114
/
+283
2016-01-07
Implement print system call
David Li
1
-16
/
+43
2016-01-06
Keep track of bytes written with proxy memory
David Li
1
-4
/
+81
2016-01-06
Parse command line arguments
David Li
1
-8
/
+41
2016-01-05
Initial commit
David Li
1
-0
/
+57