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authorDavid Li <li.davidm96@gmail.com>2016-01-10 09:48:00 -0700
committerDavid Li <li.davidm96@gmail.com>2016-01-10 09:48:00 -0700
commitcaeedd93fff2028c4350a38713fb81dc8f6251fb (patch)
tree0dc7f25af6364bffb5c13455d22abee104f0a5ab /TODO.md
parent5f02de7d841310e7bc155e24aecbea8dd2ec1df0 (diff)
Update TODOs, memory layout
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# CacheRacer TODOs
- [ ] Come up with a theme
+ - [ ] Overall theme
+ - [ ] Sneak attack/retreat =
+ - [ ] White walker/dragon glass =
+ - [ ] Arrow barrage =
+
+## Memory
+
+- [ ] Make sure `ReverseMmu` maps addresses correctly (i.e. 0x0 should
+ map to an actual array element)
+- [ ] Implement global data structures
+ - [ ] Player status
+ - [ ] Core status
+ - [ ] Cache info
+ - [ ] Enemy status should be inaccessible unless in sneak-attack mode
## Scoring
@@ -11,6 +25,7 @@
## Sneak Attack/Retreat
- [ ] Test sneak attack/retreat system calls
+- [ ] Implement taunt array
## Traps
@@ -19,6 +34,7 @@
## Development/Debugging
+- [ ] Write the header file
- [x] Write some sample bots
- [ ] Publish them
- [ ] Package RISC-V toolchain
@@ -30,6 +46,9 @@
## Misc
+- [ ] Allow custom trap handling in simulator, so we can restart cores
+ if they crash
+
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