diff options
author | David Li <li.davidm96@gmail.com> | 2016-01-10 09:48:00 -0700 |
---|---|---|
committer | David Li <li.davidm96@gmail.com> | 2016-01-10 09:48:00 -0700 |
commit | caeedd93fff2028c4350a38713fb81dc8f6251fb (patch) | |
tree | 0dc7f25af6364bffb5c13455d22abee104f0a5ab | |
parent | 5f02de7d841310e7bc155e24aecbea8dd2ec1df0 (diff) |
Update TODOs, memory layout
-rw-r--r-- | TODO.md | 19 | ||||
-rw-r--r-- | src/main.rs | 4 |
2 files changed, 21 insertions, 2 deletions
@@ -1,6 +1,20 @@ # CacheRacer TODOs - [ ] Come up with a theme + - [ ] Overall theme + - [ ] Sneak attack/retreat = + - [ ] White walker/dragon glass = + - [ ] Arrow barrage = + +## Memory + +- [ ] Make sure `ReverseMmu` maps addresses correctly (i.e. 0x0 should + map to an actual array element) +- [ ] Implement global data structures + - [ ] Player status + - [ ] Core status + - [ ] Cache info + - [ ] Enemy status should be inaccessible unless in sneak-attack mode ## Scoring @@ -11,6 +25,7 @@ ## Sneak Attack/Retreat - [ ] Test sneak attack/retreat system calls +- [ ] Implement taunt array ## Traps @@ -19,6 +34,7 @@ ## Development/Debugging +- [ ] Write the header file - [x] Write some sample bots - [ ] Publish them - [ ] Package RISC-V toolchain @@ -30,6 +46,9 @@ ## Misc +- [ ] Allow custom trap handling in simulator, so we can restart cores + if they crash + <style> h1:before, h2:before { content: none; } </style> diff --git a/src/main.rs b/src/main.rs index 1745084..ff5ed3a 100644 --- a/src/main.rs +++ b/src/main.rs @@ -87,13 +87,13 @@ fn main() { let mut cores = vec![]; for i in 0..4 { let mut core = simulator::Core::new( - i, start1, (0x1000 + i * 0x1000) as u32, cache1.clone(), + i, start1, (0x100000 * (i + 1)) as u32, cache1.clone(), Box::new(memory::IdentityMmu::new()) ); core.registers().write_word(isa::Register::X10, i as isa::Word); cores.push(core); let mut core = simulator::Core::new( - i, start2, (0x1000 + i * 0x1000) as u32, cache2.clone(), + i, start2, (0x100000 * (i + 1)) as u32, cache2.clone(), Box::new(memory::ReverseMmu::new(0x4000000)) ); core.registers().write_word(isa::Register::X10, i as isa::Word); |