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use inhabitant;
pub struct World {
pub name: String,
pub width: i32,
pub height: i32,
pub inhabitants: Vec<inhabitant::Inhabitant>,
}
impl World {
pub fn new(name: &str, width: i32, height: i32) -> World {
World {
name: name.to_string(),
width: width,
height: height,
inhabitants: vec![inhabitant::Inhabitant::Nothing; (width * height) as usize],
}
}
pub fn new_rand(name: &str, width: i32, height: i32) -> World {
use rand;
use rand::Rng;
let mut world = World {
name: name.to_string(),
width: width,
height: height,
inhabitants: vec![inhabitant::Inhabitant::Nothing; (width * height) as usize],
};
let mut rng = rand::thread_rng();
for i in 0..(width*height) {
if rng.gen_weighted_bool(5) {
world.inhabitants[i as usize] = inhabitant::Inhabitant::Rock;
}
else if rng.gen_weighted_bool(7) {
world.inhabitants[i as usize] = inhabitant::Inhabitant::Food { amount: rng.gen_range(1, 200) };
}
}
world
}
pub fn print(&self) {
for row in (0..self.height).rev() {
for col in (1..self.width).step_by(2) {
print!(" {:?}", self.inhabitants[( col * self.height + row ) as usize]);
}
print!("\n ");
for col in (0..self.width).step_by(2) {
print!("{:?} ", self.inhabitants[( col * self.height + row ) as usize]);
}
print!("\n");
}
}
}
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