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cacheracer
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A Rust implementation of the CS 3410 project, for competitive use
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main.rs
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Author
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2016-01-16
Stop game once score reached
David Li
1
-3
/
+21
2016-01-14
Match rustv refactor, check traps properly
David Li
1
-12
/
+24
2016-01-13
Integrate trapped cache into shareable cache
David Li
1
-1
/
+0
2016-01-13
Add trapped cache
David Li
1
-0
/
+1
2016-01-13
Start working on updating global data structures
David Li
1
-2
/
+6
2016-01-12
Generate payload randomly
David Li
1
-2
/
+7
2016-01-11
Give player 2 correct core_id arg
David Li
1
-1
/
+1
2016-01-11
Load all ELF sections marked ALLOC
David Li
1
-2
/
+1
2016-01-11
Fix read_word
David Li
1
-8
/
+10
2016-01-10
Give individual cores secondary cache access
David Li
1
-3
/
+10
2016-01-10
Add some syscall logging
David Li
1
-0
/
+4
2016-01-10
Update TODOs, memory layout
David Li
1
-2
/
+2
2016-01-09
Update rustv version
David Li
1
-15
/
+27
2016-01-08
Refactor into multiple files
David Li
1
-114
/
+27
2016-01-07
Implement print system call
David Li
1
-16
/
+43
2016-01-06
Keep track of bytes written with proxy memory
David Li
1
-4
/
+81
2016-01-06
Parse command line arguments
David Li
1
-8
/
+41
2016-01-05
Initial commit
David Li
1
-0
/
+57